![]() ini file, I have a global variable which the save script will read. The room will load all of the objects into the room, and save the map settings as global variables. When I load a new map, the room is restarted, with a new. ini files, this means that Mydhilde’s game world will operate in a single room (I still have other rooms, like the title screen and other test rooms for debugging). ![]() I made sure to put some objects under parents to save writing. Step 1: Saving/Loadingįirst off, I added more objects to be saved. My editor is based on that coding, but is further built upon it. Most of what you’d need to know is in that tutorial. ![]() Bear with me, I’m not a good teacher, but I’ll try to explain as much as I can.įirst off, I followed this tutorial: More articles about platformer design can be found hereĪ guide to how I made it.
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